Pokemon Winds and Waves Advanced Tips: Weather Battles, Underwater Secrets, and Hoverboard Tricks Nobody Talks About

2026-06-11·Tips & Tricks

Most Pokemon games let you ignore the weather. A little rain here, some sun there. Whatever. Winds and Waves doesn't let you get away with that. The weather system, which reports have called Tenko-Waza internally, is one of those mechanics that seems minor until you lose a battle because you forgot to check the forecast.

I've spent way too much time analyzing the demo footage and the press kit details. Here's what actually matters for playing well.

Weather Is Not Cosmetic

Each of the 17 islands has a weather cycle that shifts every 30 real minutes. You can see the current weather and the next forecast on your Rotom Phone map screen. The game tells you what's coming. Pay attention to it.

Rain cuts fire move power by 30%. Harsh sunlight cuts water move power by the same amount. Wind boosts flying moves by 20% and makes electric moves 10% more accurate. Fog reduces accuracy for everything except dark and ghost moves, which get a 15% boost. Thunderstorms are wild. They boost electric moves by 30% and water moves by 15%, but every grounded pokemon has a small chance of being struck by lightning each turn.

What this means in practice. If you're heading into an Adventure challenge on Island 6 and the forecast says a thunderstorm is coming in 10 minutes, you either rush to finish before the weather flips, or you build your team around electric and water types. Some of the harder Adventures are genuinely easier in specific weather. The Island 12 challenge, the one with the fire-type gauntlet, is a nightmare in sunlight. Do it during rain and it's completely manageable.

The battle UI shows weather effects in a small icon in the top right. It also shows how many turns the current weather will last. Weather-setting abilities like Drizzle and Drought exist in the game, but they override the natural weather for only 5 turns instead of the usual permanent duration. Game Freak clearly wants you to engage with the natural weather system rather than bypass it.

Underwater Exploration You'd Actually Miss

Dive is back and it's the best it's ever been. Full 3D movement. No grid, no fixed camera. Different pokemon swim at different speeds and with different handling. Sharp fish pokemon like Sharpedo and Barraskewda are fast but hard to control. Bulky pokemon like Wailord are slow but can break through underwater rock barriers that block smaller swimmers.

The underwater map isn't just the surface map but blue. There are cave systems connecting islands that don't show up on the surface map at all. Island 3 and Island 5 are connected by an underwater cavern called the Sapphire Trench. You can swim between them without ever surfacing. Inside the trench there's a rare pokemon spawn that only appears during in-game nighttime.

Hidden items underwater are marked by subtle visual cues. Bubbling sand patches, coral formations that look slightly different from the surrounding reef, shipwreck debris. There's no itemfinder beep underwater. You have to actually look.

I missed an entire side dungeon on my first pass through Island 4 because I didn't dive near the eastern cliffs. There's a cave entrance about 30 meters down, partially hidden by kelp. Inside is the Sunken Temple, which has wild ghost types and a TM for Shadow Ball just sitting on an altar. No trainer battle, no puzzle. Just there. The game rewards you for poking around.

The Hoverboard Is a Combat Tool

Everyone talks about the Rotom hoverboard as a traversal gadget. It's also useful in battle. Not directly. But indirectly, in ways that aren't obvious.

The pokemon linked to your hoverboard gains friendship twice as fast. This matters because friendship evolutions are still a thing in Winds and Waves, and some pokemon learn moves earlier with high friendship. If you're raising a Riolu, link it to the hoverboard and just ride around for 20 minutes. It'll evolve way faster than if it sits in your party.

The hoverboard's transformation ability can affect wild encounters. Linking a pokemon with Intimidate reduces the encounter rate in tall grass by about 30%. Linking one with Illuminate increases it. If you're shiny hunting or looking for a specific spawn, the hoverboard helps control encounter rates.

Hoverboard upgrades come from Adventure challenges. The Machete Module (Adventure 2 reward) clears small trees. The Dive Thruster (Adventure 6 reward) increases underwater speed by 40%. The Storm Rider upgrade (Adventure 11 reward) makes the hoverboard immune to thunderstorm lightning strikes while riding. Each upgrade is tied to a specific Adventure, not purchasable in shops.

One trick I found. If you boost right before hitting a ramp or a wave crest, you get way more air than a normal jump. It's not explained anywhere in the tutorial. Some islands have collectibles on high ledges that are only reachable with a well-timed hoverboard boost jump.

Adventure System Efficiency

The 18 Adventures replace gyms, but they're not just "battle 5 trainers and a leader." Each one is different. Some are pure combat. Some are exploration based. Some are rescue missions. Some are puzzle challenges where you need specific pokemon abilities.

You can do Adventures in different orders once you reach Island 4. The game recommends an order, but you don't have to follow it. If an Adventure is giving you trouble, try a different one. Come back later with a better team or more hoverboard upgrades.

Adventure Points accumulate across all challenges. Spend them at Adventure Outposts on each island. Each outpost has a different vendor with different items. Island 3's outpost sells evolution stones. Island 7's outpost sells held items.

Don't hoard Adventure Points. The best items are gated behind point totals. At 10 points you unlock the ability to link two pokemon to your hoverboard instead of one, which lets you stack transformation effects. That's a game changer.

Oh, and if you do an Adventure during weather that matches the challenge's theme, you get bonus points. The storm-themed Adventure on Island 9 gives 50% more points if you complete it during an actual thunderstorm. This is never explained in a tutorial. I only noticed it because I re-did an Adventure and got different point values.

The Adventures with multiplayer support (some of them let your rival or online friends join) are harder but give double points. The rival AI in co-op is actually decent. They heal your pokemon between rounds and target enemies effectively. Much better than the typical NPC partner in these games.

Small Things That Add Up

Talk to your pokemon outside of battle. There's a new interaction where your lead pokemon can find items on the ground if their nature matches what they're looking for. Adamant pokemon find attack-related items. Modest pokemon find special attack items. It's not random.

Pokemon with the Pickup ability now show a notification when they find something, instead of you having to check the menu. Quality of life improvement that should've happened generations ago, but I'll take it.

The Brazil Portuguese language option is in the settings menu. Game Freak added full localization. First time a mainline Pokemon game has Portuguese support at launch. If you're learning Portuguese or just want to switch it up, it's there.

That's the stuff that actually matters for playing through the game efficiently. The archipelago is huge and there's always more to find.